I can't declare war! What the hell is happening?! If you don't have access to the beta patch, then you may only use the 3.x.x version of PDM. Go back and install the beta patch, then reinstall PDM again. You installed a 4.x.x version of PDM without installing the latest beta patch (which changed how wargoals are validated). I have an entire list of casus bellis, but they look all screwed up. It works, however "unsupported" simply means there won't be any new fixes to any issues that were remaining, and once the final 1.4 patch is released we can put the 3.x.x series to bed. You can download it here, but beware: there are a lot of features that have gone into PDM since then, and the 3.x.x series is now unsupported. The 3.x.x series of releases was for the 1.3 version of Victoria 2. Hundreds of new events and decisions, including the Taiping Rebellion, the Congress of Berlin, the Oriental Crisis, the British Dominions, the Warlord Era and the Boer Wars among many others.įrequently Asked Questions (FAQ) I don't have the 1.4 beta patch.Dozens of new Countries existing at start and some 200 more that can form during the game, including many from the New Nations Mod.New unification mechanics for many cultural unions such as Germany, Italy, Arabia and Scandinavia to make these realistically achievable.Great Wars & Infamy Wars, increasing the scope of late game wars.Revised Casus Belli system and infamy costs, promoting sensible AI use of wargoals and making it impractical to swallow large uncivilized countries in a single bite.Revised military units (e.g., distinguishing professional regulars from colonial or mobilized reserve brigades) and military combat system, including terrain combat modifiers.Revised rebels and revolutions, including event-based subsystems and "patriots" that reclaim territory.Completely reworked political system, leading to greater synergy between the Upper House and government.More important role for National Focus & National Values.Revised and rebalanced technology tree, with over 100 new inventions - it allows viable alternative paths of development rather than favoring “super techs” and breaks technology rollouts down into smaller advances (e.g., there’s more than one way to get the minimum liferating you need after 1880).Research point generation modified and balanced to emphasize literacy and clergy but factor in contributions from bureaucrats, artisans, and clerks.Entirely re-written promotion system, so that well-off pops promote and poor pops demote.Modified POP behavior and domestic and foreign migration – more focus on available jobs and reforms and not just the presence of “Democracy”.Balanced and expanded economy with new and alternative production chains, including 16 new goods and over 20 additional factories.Enabling players to pursue historical goals (or not) in a rich historical context is our guiding principle. If the player does nothing and just watches events unfold, things will tend to follow historical paths, but with ample room for divergences. Our goal is not to force the world down a deterministic path so it aligns with actual history, but to set up events so such a path is at least possible and to otherwise ensure we include events which are historically plausible. PDM opts to change only those mechanics we feel are necessary- though sometimes in fundamental ways - as well as including a host of new events. Others, like Divergences, opt for an "alternate timeline" approach and present an entirely new what-if world history. Some mods, like VRRP, are designed to balance the economy but otherwise keep as close to Victoria II mechanics as possible without introducing new events. How does PDM differ from other Vic2 mods? 2.3 I can't declare war! What the hell is happening?!. 2.2 I have an entire list of casus bellis, but they look all screwed up.
0 Comments
Leave a Reply. |